* All * PS3 * X360 * PC * Wii * PSP * DS * Headlines * Blog View Lead & Gold Pre-Orders Open, Play The Beta Now Added by Jeff Gerstmann on March 19, 2010 * * Fatshark’s Lead and Gold: Gangs of the Wild West opened up for pre-orders on Steam today, and if you “pre-order” the game, they’ll let you start playing it–well, a beta version of the game, anyway–right away. In case you forgot, L&G is a class-based third-person shooter set in the Wild West. Fatshark brought it out our way a little earlier this year, and we managed to have a heck of a time playing it. So I went ahead and placed my pre-order already. The game will leave its beta status behind on April 8 on the PC, at which time the 10 percent per-order discount will evaporate, leaving behind a full price of $14.99. Console versions of the game are also in development, though no specific release date has been given. We’ll probably be taking an expedient glance at the beta next week, so stay tuned for that. Filed under : Lead And Gold: Gangs of the Wild West 31 Comments Leave a Comment This Week’s Video Game NASCAR Update Added by Brad Shoemaker on March 19, 2010 * * Hey, happy Friday. Take a gander at this week’s version of Joey Logano’s #20 GameStop Toyota, emblazoned with the smoldering eyes of Kratos. It doesn’t matter how many video games I see plastered on how many stock cars, I’m never going to get used to it. I have no specific evidence to support this theory but I would imagine God of War III is a lot closer to most NASCAR fans’ hearts than BioShock was. And since I’ve been been doing a poor job of chronicling Logano’s progress through the NPD top 10 lately, let’s play a little catch-up, shall we? Man, there’s something not right about that Mario Kart one. I think that concept is called “wrong.” Let’s hear it, racing fans. What game should Logano grab a hold of next? Filed under : NASCAR 51 Comments Leave a Comment inXile Back From, Uh, Exile With Hunted: The Demon’s Forge Added by Brad Shoemaker on March 17, 2010 * * Barbarians! Elves! Barbarians! Elves! It’s been about five years since we heard anything out of inXile Entertainment. That’s the Southern California developer started by Interplay founder Brian Fargo, a guy whose resume is impressive enough that anything he does for the rest of his career will probably warrant some level of attention from sites like ours, even if his company gets into web-based casual games or something (which it has). But I’ve been curious for a while when the company would follow up its sole traditional release to date, The Bard’s Tale (the remake, not the hallowed original) with a proper disc-based game for consoles. Fargo and new publisher Bethesda came through GDC last week with the answer, Hunted: The Demon’s Forge. The pitch prior to the demo I saw referred to Hunted as a “reimagined dungeon crawler,” a concept that about five minutes later I assumed must include “Gears of War-style cover-based action in a dark fantasy milieu.” Because there was a whole lot of that in the 20 or so minutes I got to see. Your characters can snap to cover and fire over it. When your partner is hurt, they hit the dirt and have to crawl around while they slowly bleed out until you revive them. The game even makes a “bwooong!” sort of sound when you’ve cleared all the enemies from an area. The general Gears framework is in full effect here. Oh yeah, Unreal Engine! Oh yeah, Unreal Engine! Hunted looks like it’s being built even more with co-op play in mind than Gears, though. Unlike in that game–where Marcus and Dom play identically to each other and are only differentiated by the ways they growl “Aw, c’mon”–Hunted’s hero and heroine Caddoc and Elara will offer significantly different sorts of action. He’s a burly barbarian type with a predilection for melee combat, and she’s an elven mynx who prefers to use the bow at range. Neither one wears a lot of clothing, but they’re certainly armed to the teeth. As a primarily ranged fighter, Elara will take cover and attack from a distance, though Caddoc breaks from the stop-and-pop tradition by charging in and cutting up skeletons, ghouls, orcs, and whatever else directly with his blade. When I hear “dungeon crawler” I think oodles of loot, but as a third-person action game, Hunted doesn’t look like it will provide mountains of weapons and armor from the green-blue-purple school of RPG gear. There is room for developing your characters, though. Each one focuses on their specific area of combat expertise (Caddoc on the sword, Elara on the bow), but each one also has some form of ranged and melee combat as backup, and they can both use magic spells. I’m hoping the complimentary nature of the melee/ranged options will lead to to some interesting tandem combat scenarios, but of course that’s up to the game’s designers to assemble the levels in a way that provides for complex enemy encounters. Gears-style co-op action in a fantasy setting sounds alright by me. Gears-style co-op action in a fantasy setting sounds alright by me. One of the ways Hunted looks like it’s layering complexity on top of the Gears formula is by offering you a branching skill tree that lets you unlock abilities related to both forms of combat and various types of magic as you build experience throughout the game. And there will be a defensive aspect to your skill choices as well, since you can use the magic you’ve unlocked on the other character to buff them for combat. For instance, Elara could use a flame spell on Caddoc to give him a fire sword for a short period of time. The game has open drop-in-drop-out co-op play online, and you’ll be able to take the experience you earn as the second player in a co-op game back into your own campaign to develop your characters further. When you’re playing alone, you can swap characters at checkpoints when you want to change up your play style. To be clear, I don’t mean all these Gears comparisons to sound derisive. That franchise has carved a formula out of the gaming bedrock that plenty of other developers have been more than willing to crib from. Hunted may pull from the Gears playbook a little more strongly than some, but there aren’t any other recent games I can think of that do this kind of action in a traditional fantasy setting. You can’t help wondering why nobody has done it before now, and consequently you can’t fault inXile for doing it first. Since Hunted is still pre-alpha and I didn’t get to play it myself, I’ll reserve making any qualitative judgements–some aspects like the character animation visibly have a ways to go before they’re finalized–but the game’s unique take on this genre looks like it could fill the cooperative shooter void in the offseason while Gears fans wait for Epic to cough up a third game. Hey, watch an interview! Streaming Progressive Low Medium High Hunted: The Demon’s Forge Interview Brad chats with the man behind Interplay about his shiny new dungeon crawler. Duder, it’s over… Watch it again? * The Best and Worst of Trials HD * The Lord of the Rings: War in the North: The Reveal Trailer * Star Wars: The Old Republic: Interview Find more Giant Bomb videos. Embed this video: * * Filed under : Hunted: The Demon’s Forge 19 Comments Leave a Comment Chibi PlayStation Dudes ModNation Attack!! Added by Brad Shoemaker on March 16, 2010 * * Pursuant to our recent podcast discussion about the potential for a PlayStation-themed kart racer, these images of tiny, cutesy, ModNation versions of Sony favorites like Kratos, Nathan Drake, and Ratchet & Clank were too ludicrous not to post. Apparently these guys can be obtained as preorder bonuses from GameStop, Best Buy, and Amazon, respectively. I’m not nearly crazy enough to run out and preorder a game to get a hold of these chibi dudes, but I’m just crazy enough to post their pictures! Oh yeah, I forgot to mention that the game is out May 25. Who’s down for ModNation Racers, anyway? Perhaps you remember our recent Quick Look EX showing off some of the racing and track-creation features? Filed under : ModNation Racers 30 Comments Leave a Comment Batman: Arkham Asylum Gets GOTY Edition

March 20th, 2010

It’s been kicked around a bit as a foreign release for Europe, Australia, and Asia, but Eidos and Warner Bros. have confirmed a North American release for an updated version of Rocksteady’s hell-of-rad Batman game, Arkham Asylum.

Content-wise, this new “Game of the Year” release will toss four maps that were previously released as downloads onto the disc. It’ll also include support for TriOviz 3D, which is a glasses-only display mode that doesn’t require you to own some crazy fancy 3D TV. 3D glasses will be included with the package.

While Europe and Australasia will get this new release on March 26, those of us in North America will be left hanging until May 11. The GOTY version of the game is scheduled to be released on Xbox 360, PS3, and PC. Also, I believe this may have a fresh set of achievements, which could add something like two more sets to the achievement list. Considering there are already three discreet points-containing versions of the game, that leaves Batman-loving points fiends with a lot more points potential.

But only crazy people would play Batman to completion five times, right?

This Week’s Video Game NASCAR Update

March 20th, 2010

Hey, happy Friday. Take a gander at this week’s version of Joey Logano’s #20 GameStop Toyota, emblazoned with the smoldering eyes of Kratos. It doesn’t matter how many video games I see plastered on how many stock cars, I’m never going to get used to it.

I have no specific evidence to support this theory but I would imagine God of War III is a lot closer to most NASCAR fans’ hearts than BioShock was.

And since I’ve been been doing a poor job of chronicling Logano’s progress through the NPD top 10 lately, let’s play a little catch-up, shall we?

Man, there’s something not right about that Mario Kart one. I think that concept is called “wrong.”

Let’s hear it, racing fans. What game should Logano grab a hold of next?

Xbox 360 Update To Allow USB HDD?

March 20th, 2010

Microsoft may be planning to issue a firmware update to Xbox 360s that would allow the console support the use of external hard drives.

Joystiq
claims to have unearthed documentation, which it says was confirmed by multiple sources, that may prove Microsoft is planning the significant update.

Due to “increased market penetration of high-capacity, high throughput USB mass storage devices, a 2010 Xbox 360 system update” will allow users to save and load data from plug in devices, reads the documentation.

The documentation notes: “USB storage devices may, however, have far greater memory capacity than MUs (Memory Units) and may therefore support previously infeasible operations-such as installation of a full disc-based title.”

If true this would be a very popular update for consumers, allowing saved games, DLC and even full games to be put on a relatively cheap external drive rather than paying for an Xbox 360 specific HDD. The implication of this move would be that Microsoft is moving out of the Memory Unit business while maintaining its lucrative HDD sales.

However, scepticism is peaked by the fact that Microsoft pushed through an update with the specific intention of rendering third party memory devises useless only last October.

Sniper: Ghost Warrior Hands-on Stealth is your new best friend.

March 20th, 2010

March 19, 2010 – The sniper class is always one of the most popular classes in first-person shooters (FPSs), so it makes sense that there would be entire games based around that experience. The folks at City Interactive are trying to develop that classic sniper goodness into its own game with Sniper: Ghost Warrior. In Ghost Warrior, players will control two different soldiers sent into a fictional South American country by the world’s governments in order to stop the oppressive reign of a dictator. I recently had the opportunity to sit down with an early build of Sniper and try a stealthy mission for myself. Unfortunately, I wasn’t as skilled as the game’s producer who demoed the level previously. So instead of quelling the dictatorial regime I managed to send an entire village into an uproar.

Not everyone is cut out to be a Ghost Warrior, it seems.

Sniper is actually a deceptive title, as only one of the two playable characters is actually a sniper. The other missions will be played from the perspective of a more traditional soldier that enjoys his loud, automatic weapons just as much as the next guy. By alternating between these two perspectives, Sniper looks to cover all the FPS bases.

Lurking in muddy waters for hours on end in 100-degree weather. What could be better?

I was actually a little surprised that the developers decided to include standard shooting mechanics in with the stealth portions, but if it works, it works. I only watched on during a soldier mission which took place on a massive oilrig, and it featured all the usual running and gunning that you’d expect from an FPS, though there was definitely a need to stop behind cover when things started heating up.

The real fun will likely come from the sniper sections of Ghost Warrior. The level I played was set at night and in a jungle landscape, with my main objective being to sneak from point to point and take out armed guards along the way. The first set of interesting mechanics comes from the main HUD, which displays a few pieces of useful information. On the bottom of the screen is a visibility meter, which slowly builds if you’re in an enemy’s line of sight. When the gauge is full, expect alarms to go off and enemies to actually open fire on you.

City Interactive also decided against the standard regenerative health mechanic that’s saturated the FPS genre recently. Traditional med kits will be used instead, because the developers want players to have to make a tactical decision about going after health.

Once a player brings up his or her sniper scope, a number of new diagrams appear on screen. A heartbeat monitor is displayed on the upper right, which will actually change depending on how much you’ve been running. In other words, don’t expect to get a steady shot if you just sprinted across the entire jungle. This realism is reflected in the movement of the scope and the steady sounds of breathing. The crosshairs of the scope are extremely advanced and can be used to measure distance, bullet trajectory and more. For gamers nervous about this much micro-management, a beginner’s mode will be available which shows the exact point a bullet will hit on the screen.

This is a playground for any sniper worth his camo.

Like other games that incorporate sniper rifles, Ghost Warrior features a focus mode that can be activated to slow down time and highlight potential targets. This is extremely handy in a pinch, especially when the target is far off and your character’s breathing is influencing the shot. If a shot is lined up perfectly, the camera will switch to “bullet time” and will follow the bullet all the way to its unsuspecting mark. This is always hugely satisfying, especially for gamers that enjoy sniping in first-person shooters.

Most of the level I played was all about finding the perfect time to take a shot, especially when multiple guards were involved. If one guard notices another is killed, panic will obviously follow. This dilemma creates miniature puzzles where the player must figure out the best time in which to take out enemies, and in what particular order. There were only a few simple examples of this during the demo, like firing on a sentry as he turned away from his conversation with a fellow guard, but hopefully there will be more elaborate setups to enjoy.

So far, Sniper: Ghost Warrior is a promising entry in the FPS genre, especially considering its low price (40 dollars for the 360 version). With 16 missions spanning eight to ten hours of gameplay, there should be plenty of sneaking around to do when Ghost Warrior launches later this year.

God of War III Contains Nudity* Ladies Man Gameplay( NO KIDS)

March 11th, 2010

God of War III Developer Walkthrough

March 11th, 2010

Battlefield: Bad Company 2

March 11th, 2010

Yakuza 3

March 11th, 2010

Resident Evil 5: Desperate Escape

March 11th, 2010

God of War III

March 11th, 2010